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Tutorial: In-Depth

October 9, 2011

This is a guide which goes a bit more in-depth than the basic guide you’d want to read first.

The Dungeon mode is the easiest way to farm materials, as well as being the only source of acquiring Boss Cards! At a specific floor of the Dungeon dependent on the difficulty, you’ll fight the Dungeon’s Boss, who uses an unobtainable overpowered Character Card to take you down. If you pull through, you’ll get either an abundance of materials, or if you’re lucky, your very own copy of a player-balanced version of the Boss Card! As an added bonus, the first player to defeat each Dungeon will get the Boss Card guaranteed. Dungeons come in difficulties of Easy, Medium, and Hard, which differ in the amount of floors between each boss, as well as the challenge each floor will provide. Be warned: lose to the Boss, and you’re back down at Floor 1. Your progress in the Dungeon may only be suspended for a minimal time, unless you set up a Tent with Premium Currency.

In the Shop, you have a choice between Booster Cards and Starter Decks. Starter Decks are a moderately-priced deck of cards based on each Faction. These serve as either a means of trying out a different Faction if you’ve changed your mind since sign-up, or a quick way to try out a Faction-themed Deck without having to craft every card for it. These provide 20 free material cards as a bonus.

Boosters are purchased in Episodes. An Episode is a set of new Cards added to the game. In the Shop, there’s a Booster Card Pack of each Faction’s cards for every Episode. (Episode 1/2/3 Vita, Episode 1/2/3 Darklore, and so on). These provide you one random card from the pack at a low price, with the higher rarity cards being harder to get. Different Boosters may be priced differently, with Starter Packs being the cheapest. If you fail to get the card you wanted, it can still be used as Crafting Material.

Occasionally, there will be Event Cards. For some, for a limited time you’ll be able to either craft them outright, or purchase a limited edition Booster Card Pack with a chance of getting one of the Event Cards, or an assortment of materials which may be used towards crafting it. Once the Event ends, these cards are no longer obtainable.

In the Deck Menu, you’ll see your collection of cards, your Deck List, and the count of Cards and Card Points in the deck you’ve selected. You start off with two Deck Slots for free, but you’ll need to purchase any more you want to use. The max amount of Deck Slots you may own is 10. You’ll also be able to assign one of your decks as your default, as well as look through your collection through a variety of assortment options.

The Lab serves as a hub for the bulk of the game’s content. The Lab contains the following:

  1. Science Lab: The menu in which you browse through and craft all the cards available for crafting using your gathered Materials
  2. Cafe: This is the area where you can sacrifice your cards as gifts to your currently assigned Character Card. Doing so will increase one of the four stats (WIS/SENS/PERS/GLAM), as well as increase or decrease the LIKE stat. Once you fulfill the requirements, you’ll be able to use the Cafe to transform your Character Card into a new card altogether! You’re able to purchase gifts with Premium Currency.
  3. Gym: Here you’ll be able to Reinforce your Follower cards.  This is attempted at a set chance by sacrificing two Reagents, a second copy of the card you’re trying to reinforce, and set intervals of TP (Training Points). Reinforcements have a high rate of failure in which you lose your duplicate copy and TP for each failed attempt, though you can pay Premium Currency for a retry.
  4. Class Room: This area ties in with the Gym. Here you’re able to choose any of your Follower cards to train them, which gives them the TP they’ll need for Reinforcements. TP is provided merely for inactivity, at 10TP per hour of training, at intervals of 6/12/18/24 hours. You can pay Premium Currency to cut the remaining Training Time in half.
  5. Library: This is your Friends List. You’re able to add friends by username to your Friend List, send and receive private messages, as well as a ‘Help’ option which speeds up the training for the card your friend is training by clicking on their name.
  6. Campsite: Free Materials. You choose a Character Card to hunt materials for you for any amount of time under 24 Hours, and you’ll get free Ore material cards for it. You may also search for Accessory material cards, though this will cost a Premium Currency fee for each use.
  7. Alchemy: This is where you convert Materials into other Materials. You can convert your Ores to Ores of your choosing, likewise Accessories, at the rate of 4 for 1, with a daily limit of 5 uses. I don’t recommend it! You may also use this menu to trade a Double Rare for another Double Rare, with a daily limit of 1 use.
  8. Exchange: An extension of Alchemy. This is where you can take those Character/Follower/Spell Cards you don’t need and can’t be used towards crafting anything you want, and convert them back into raw Materials! Limited to 5 daily. Again I don’t recommend it.

Lastly is the Arena. The Arena is used both as a means for setting up a Practice game against a friend (or foe) which yields no rewards, as well as where you’ll go to participate in Ladder tournaments.

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